

Challenge offers the same levels (sans bosses), but they can be selected and replayed at will instead of following a linear progression. These battles make for a fun break from the standard puzzling.Ĭhallenge Mode regions unlock as you progress through the Adventure. One can only be damaged by explosive power-ups, while another won’t get hurt unless you knock his two guard totems out first. You’ll fire at bosses to damage them, but most bosses have their own special mechanics to worry about. Boss battles follow each region’s tenth level. Each region consists of 10 levels, for a total of 60 levels. Adventure consists of a trip across all six regions of Tiki Island. This version offers two game modes: Adventure and Challenge. The swapping issue doesn’t hurt the game too much, but a button at the top of the screen would’ve made it a non-issue. Once you press and hold, you can’t cancel the shot, so swapping becomes impossible at that point.

I often wished for an on-screen swap button because I tend to press and hold on my frog immediately after each shot.
#ZUMA DELUXE REVENGE WINDOWS#
In the Windows Phone game, tapping the frog instead of holding him swaps the balls. Unlike most other games, both the current and next ball are actually swappable, enhancing the strategy. Like many puzzle games, Zuma’s Revenge allows players to see both the current ball they have to fire and the next ball after that. That’s the only way the game could work, but touch-screen aiming is slower than non-mobile versions and your finger will sometimes block your view. The Windows Phone version requires players to press and hold in a direction to aim and then release to fire.

On consoles, less precise analog sticks control the aiming along with the help of a guide line.
#ZUMA DELUXE REVENGE PC#
The Zuma games started life as PC titles in which players aim with a mouse pointed. These can be slightly tough to aim on a touch screen… Controls There are also a few weapon power-ups for players to manually aim: lasers, triple shots, and a lightning shot that destroys most or all balls of a single color. Power-ups provide beneficial effects like slowing down time, exploding and destroying nearby balls, or rewinding the line of balls for a brief time. To collect one, you’ll need to create a match of the same colored balls before it disappears. Power-ups also spawn randomly among the incoming line of balls. Fruits often create cool risk-reward scenarios. Fruits often appear behind the line of oncoming balls, so players will have to scramble to knock out some balls and quickly fire a shot through the gap to get them. Much like Pac-Man, collecting a fruit (by shooting it) provides a worthwhile score bonus. During this time, shots can be fired through the gap, and any matches made in that fashion provide a score bonus.Īt various intervals throughout a level, fruits will appear in different locations. If they’re not of like color, the gap stays open until the push of advancing balls closes it. If the balls on the edges of the gap created are of a like color (say you made a blue match and the edges now have red balls), the gap will snap shut and possibly create a chain reaction.
